![]() It does the job, though, and provokes more of an emotional response than previous entries in the 'Call Of Duty' series (just don't expect 'The Last Of Us (2013)'). They also add a lot to the story, which is trope-laden and, frankly, a little mundane. ![]() They feel remarkably consistent across the predefined cut-scenes and in-the-moment gameplay, without a noticeable 'actor to AI' transition. Those soldiers are portrayed by a variety of actors, a few of whom are properly famous. Its in-game graphics are almost as good as its pre-rendered stuff, realistically portraying its skirmishes and soldiers right the way through. None of this means that the game isn't a lot of fun, though. It's essentially a corridor shooter in which you move from tightly defined checkpoint to tightly defined checkpoint, taking out enemies along the way and performing contextual actions when required. ![]() A lot of this action is told via in-game cut-scenes and quick-time events, which wrench control away from you far too often than you'd like. ![]() There are moments in which the thing attempts to convey the horrors of war, but it typically just uses its setting as an excuse for its action (which is borderline problematic but so ingrained in pop culture that it's not really worth exploring here). Almost every level contains a preposterously destructive set-piece and an absurd amount of gunfire, with the overall narrative generically playing into the typical war-time themes of 'brotherhood' and 'sacrifice'. 'Call Of Duty: WWII (2017)' is basically a blockbuster, a Michael Bay movie in video-game form. ![]()
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